For the second (or third, depending on how you count) time this year, I have been the main subject of a write-up in the Times of Swaziland. In January, there was an article about Parkrun, in which I was briefly interviewed. In February, the Times of Swaziland featured an article about the excitement I caused (among older women) as a super hairy umbutfo (pronounced oom-boot-foe), or warrior. Last Thursday (5 July 2018), the article pictured above was featured in the Times of Swaziland. In all instances, I received messages (from Peace Corps affiliated folks) alerting me to the write-ups. Unlike the other instances, I didn’t talk anyone from the newspaper so I wasn’t expecting this. The article did come after a post about my work was published on the Peace Corps eSwatini stories page on 3 July 2018.
My hope is that Wikipedia Offline (and Kiwix) get the much deserved attention, and that more schools, NGOs, and other organizations begin to use these products to unlock untapped potential.
Be kind to yourself.
This past weekend, a fellow PCV, Deacon, hosted a camp to introduce computer programming to girls from twenty communities around Swaziland. The camp began with a basic overview of what a computer is and various related TED Talks. Each community, represented by two girl students and one adult mentor, received one laptop computer with a variety of programs. Many of the students admitted that it was their first time touching a computer.
The students learned programming through an interactive graphic language program known as Scratch. They followed tutorials to create games while learning what various commands did. It was amazing to see the students try different variables attempting to achieve desired results. In one instance, a pair of students and mentor asked for assistance with a variable that wasn’t working. I directed the students to the help section of the tutorial. Before I could go through it with them, they were searching for the solution to their variable problem. I watched as they found the solution, and adjusted their program accordingly. It was impossible to contain my excitement as students with limited computer knowledge in the morning were developing and troubleshooting interactive games by late afternoon.
The next step for the students is to return to their respective communities where they will design unique games that tackle a social issue in Swaziland. In early 2018, the students and mentors will reconvene to showcase their games in a competition.
The above picture was taken as pairs and small groups worked together to develop their games.
Be kind to yourself.