In December 2017, fellow eSwatini PCV Deacon hosted a camp to teach girls and young women how to code using Scratch, the visual programming language. This past Saturday, he hosted a Scratch Day competition. The students returned to central eSwatini to showcase their cartoons and video games in competition. The theme given for the competition was solving a problem in eSwatini.
More than thirty students represented GLOW clubs from all over the country. While the cartoons and video games weren’t being judged by panels from Women in Engineering (of eSwatini), students participated in discussions about women and girls in STEM after watching a TED talk from Dr. Knatokie Ford. In another room, students were invited to explore electric circuits in unconventional ways among other things. The students also has the opportunity to participate in a typing competition.
I am happy to report that our students placed third in cartoon design, and won the video game design competition. Their video game featured a girl catching falling good advice and avoiding falling bad advice. Catching good advice granted the player one point while catching bad advice subtracted a point from the player’s score. For their efforts, they won a tablet, backpacks, and a laptop. The above picture shows Deacon (the man behind G3 and Scratch Day), my Scratch-coding students (from our local high school), Mike (the Deputy Chief of Mission to eSwatini), and me.
Be kind to yourself.
This past weekend, a fellow PCV, Deacon, hosted a camp to introduce computer programming to girls from twenty communities around Swaziland. The camp began with a basic overview of what a computer is and various related TED Talks. Each community, represented by two girl students and one adult mentor, received one laptop computer with a variety of programs. Many of the students admitted that it was their first time touching a computer.
The students learned programming through an interactive graphic language program known as Scratch. They followed tutorials to create games while learning what various commands did. It was amazing to see the students try different variables attempting to achieve desired results. In one instance, a pair of students and mentor asked for assistance with a variable that wasn’t working. I directed the students to the help section of the tutorial. Before I could go through it with them, they were searching for the solution to their variable problem. I watched as they found the solution, and adjusted their program accordingly. It was impossible to contain my excitement as students with limited computer knowledge in the morning were developing and troubleshooting interactive games by late afternoon.
The next step for the students is to return to their respective communities where they will design unique games that tackle a social issue in Swaziland. In early 2018, the students and mentors will reconvene to showcase their games in a competition.
The above picture was taken as pairs and small groups worked together to develop their games.
Be kind to yourself.
Recently, primary and high school students from all around Swaziland gathered at the University of Swaziland – Kwaluseni to compete with robots. The competition, which promotes science, technology, engineering, and math (STEM) in Swaziland, was sponsored in part by the U.S. Embassy, the STEM Foundation, and the Royal Swazi Sugar Corporation. More than thirty student teams competed.
The students were tasked with using legos and a small computer to build and program an autonomous robot that could navigate a course and compete various missions. Some missions included delivering one structure to a specified location in the course, and retrieving an item from a location in the course. The students in the picture above are completing final checks before their robot attempts the missions on the course.
In the end, a team from U-Tech High School in Big Bend won the competition, and will be journeying to compete in Johannesburg.
Be kind to yourself.